Dnd 3.5 warblade handbook5/28/2023 With poor AC and hit points, but a combat skillset devoted entirely to melee the Monk is a glass cannon designed to be a placed in a room full of hammers. Tldr: Your DM decides, there is info in the PHB which supports both rulings.The Monk is one of the greatest challenges of 3.5. In any case it is your DMs personal ruling which matters. Under Feat prerequisites it states that you can only take a feat if you fulfill all of its requirements, but that you may gain a feat the same level you gain a prerequisite. What is interesting is what is stated in page 87 of the players handbook. If you follow the rules for character level advancement you can see that feats requiring ability scores or base attack bonus (BAB) can be satisfied before they are applied, even on the level when the ability score or BAB was increased. When asked if you can gain two feats which have each-other as a prerequisite (like metamagic feats), I rule that you may not, as they each require your character to already have a metamagic feat before they can be added. Since class features from the players handbook don't have prerequisites, I'd rule warblade maneuvers they way I rule feats. On page 58-9 of the players handbook there are rules for character level advancement.ġst choose a class, 2nd increase base attack bonus, 3rd increase base save bonuses, 4th ability scores (when applicable), 5th hit points, 6th skill points, 7 Feats, 8 spells, 9 class features. shrug I guess I wouldn't mind playing it this way, since you can end your maneuver progression with maneuvers known for which you don't actually qualify when you're done. Now, almost every game I've ever played has houseruled this to use the feat progression method instead, but according to WotC CustServ. So as long as you qualify for a maneuver either when you start maneuver progression or when you finish, you're allowed to pick it. This is an instance of you choosing the order as benefits you most. Level 4: Wolf Fang Strike => Wall of BladesĪssuming you have no other Tiger Claw nor Iron Heart maneuvers, you can still take either Punishing Stance (Iron) or Blood in the Water (Tiger) as your 4th level stance, even though you lose Wolf Fang Strike (Tiger) and gain Wall of Blades (Iron). Oddly enough, according to CustServ, you can qualify for maneuvers and stances according to the maneuvers you have when beginning, but also when finishing. I had to hunt the Tome of Battle for Dummies v2 handbook down, but here's the quote. So, there is actually a CustServ ruling about this. So, which one is it? I'm having trouble figuring it out. Sudden Leap is allowed, because Hunter's Sence is already on the list. After that, the requirements are checked. I pick a list of 3 maneuvers and 1 stance that includes Sudden Leap and Hunter's Sense. The techniques are learned simultaneously, and the requirements are checked for the whole lot. If I try to learn Sudden Leap, I can't because I don't have Hunter's Sense yet. The techniques are learned in a certain order, and the requirements are checked after each individual pick. I see two possible solutions to this problem: Question: If I want to to take a technique that requires one other technique of the same discipline, can I take another one with the same requirement and have them fulfill each other's requirement?įor example, let's say I want to take both Sudden Leap and Hunter's Sense, both in the Tiger Claw discipline and requiring one other Tiger Claw technique to be taken: ![]() Saw that some of them have requirements of another technique (maneuver or stance) of the same discipline to be taken. Came to the part where I choose maneuvers and stances. ![]() So, I joined a 3.5 game as a player, decided to make a Warblade.
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